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dc.contributor.authorDomański, Dariusz
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-01-17T12:10:00Z
dc.date.available2013-01-17T12:10:00Z
dc.date.issued2006
dc.identifier.citationWSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 5-6.en
dc.identifier.isbn80-86943-04-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Poster/!WSCG2006_Poster_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/861
dc.description.abstractThis paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, dissipating, flowing). The algorithm uses flat „3D textures” to represent volumetric data. This is used to compute the amount of light reaching each voxel. The light values are computed in real time and then visualised using a slicing technique to enable on-line interaction with the cloud model.en
dc.format2 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2006: Posters proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectpřírodní jevycs
dc.subjectvizualizacecs
dc.subject3D vykreslovánícs
dc.subjectreal-time animacecs
dc.titleFast algorithm for cloud rendering using flat „3D textures”en
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednatural phenomenaen
dc.subject.translatedvisualizationen
dc.subject.translated3D renderingen
dc.subject.translatedreal-time animationen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2006: Posters proceedings

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