Title: | Fast algorithm for cloud rendering using flat „3D textures” |
Authors: | Domański, Dariusz |
Citation: | WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 5-6. |
Issue Date: | 2006 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2006/Papers_2006/Poster/!WSCG2006_Poster_Proceedings_Final.pdf http://hdl.handle.net/11025/861 |
ISBN: | 80-86943-04-6 |
Keywords: | přírodní jevy;vizualizace;3D vykreslování;real-time animace |
Keywords in different language: | natural phenomena;visualization;3D rendering;real-time animation |
Abstract: | This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, dissipating, flowing). The algorithm uses flat „3D textures” to represent volumetric data. This is used to compute the amount of light reaching each voxel. The light values are computed in real time and then visualised using a slicing technique to enable on-line interaction with the cloud model. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2006: Posters proceedings |
Files in This Item:
File | Description | Size | Format | |
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Domanski.pdf | 207,18 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/861
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