Title: SVG rendering of digital images: an overview
Authors: Battiato, Sebastiano
Di Blasi, Gianpiero
Gallo, Giovanni
Nicotra, Salvo
Messina, Giuseppe
Citation: WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 1-2.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf
http://hdl.handle.net/11025/883
ISBN: 80-903100-8-7
Keywords: škálovatelná vektorová grafika;triangulace;vektorizace
Keywords in different language: scalable vector graphics;triangulation;vectorialization
Abstract: The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and Vector Eye. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on Data Dependent and Wavelet triangulation, while Vector Eye is a commercial tool. Final quality has been assessed over a large dataset of images both in terms of PSNR and compression ratio.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Posters

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