Title: | SVG rendering of digital images: an overview |
Authors: | Battiato, Sebastiano Di Blasi, Gianpiero Gallo, Giovanni Nicotra, Salvo Messina, Giuseppe |
Citation: | WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 1-2. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf http://hdl.handle.net/11025/883 |
ISBN: | 80-903100-8-7 |
Keywords: | škálovatelná vektorová grafika;triangulace;vektorizace |
Keywords in different language: | scalable vector graphics;triangulation;vectorialization |
Abstract: | The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and Vector Eye. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on Data Dependent and Wavelet triangulation, while Vector Eye is a commercial tool. Final quality has been assessed over a large dataset of images both in terms of PSNR and compression ratio. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2005: Posters |
Files in This Item:
File | Description | Size | Format | |
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Battiato.pdf | 184,3 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/883
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