Title: Texture-based flow visualization in augmented and virtual reality environments
Authors: Benölken, Paul
Graf, Holger
Stork, André
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 21-24.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/L71.pdf
http://hdl.handle.net/11025/929
ISBN: 80-903100-6-0
Keywords: vizualizace proudění;algoritmy textur;virtuální realita;rozšířená realita
Keywords in different language: flow visualization;texture based algorithms;virtual reality;augmented reality
Abstract: Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by keeping the relationship and context to the real environment. Up to date only a few approaches targeting the deployment of augmented reality during the analysis stage have been published. New texture based visualization tools emerged and conciliate a better understanding of the flow fields. This paper describes our approach for integrating texture based visualization methods within a mixed reality set-up by introducing a ‘low cost’, fully 3D interactive post processing unit for CFD data sets.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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