Title: | Texture-based flow visualization in augmented and virtual reality environments |
Authors: | Benölken, Paul Graf, Holger Stork, André |
Citation: | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 21-24. |
Issue Date: | 2004 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/L71.pdf http://hdl.handle.net/11025/929 |
ISBN: | 80-903100-6-0 |
Keywords: | vizualizace proudění;algoritmy textur;virtuální realita;rozšířená realita |
Keywords in different language: | flow visualization;texture based algorithms;virtual reality;augmented reality |
Abstract: | Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by keeping the relationship and context to the real environment. Up to date only a few approaches targeting the deployment of augmented reality during the analysis stage have been published. New texture based visualization tools emerged and conciliate a better understanding of the flow fields. This paper describes our approach for integrating texture based visualization methods within a mixed reality set-up by introducing a ‘low cost’, fully 3D interactive post processing unit for CFD data sets. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2004: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/929
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