|Title:||Automatically generating roof models from building footprints|
|Authors:||Laycock, R. G.|
Day, A. M.
|Citation:||WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 81-84.|
|Document type:||konferenční příspěvek|
|Keywords:||modelování střechy;virtuální prostředí;půdorys budovy;přímočarý polygon|
|Keywords in different language:||roof modelling;virtual environments;building footprint;rectilinear polygon|
|Abstract:||Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban environments quickly without requiring a labour intensive process or expensive data. Some approaches to resolve this problem have been undertaken through the use of procedural modelling or statistics. However the test subject is usually a dense urban environment where the primary buildings are of the skyscraper style. This paper presents the initial design and implementation towards a method for modelling a large environment based on building footprint information. It shows the use of the straight skeleton method with modifications to allow several different roof styles to be generated.|
|Rights:||© UNION Agency|
|Appears in Collections:||WSCG '2003: Posters|
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