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Showing results 1 to 20 of 56
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Issue Date
Title
Author(s)
2017
Accelerating radiosity on GPUs
Shcherbakov, Alexandr
;
Frolov, Vladimir
2000
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Suykens, Frank
;
Willems, Yves D.
2000
Adaptive filtering for progressive Monte Carlo image rendering
Suykens, Frank
;
Willems, Yves D.
2015
Adaptive importance caching for many-light rendering
Yoshida, Hiroshi
;
Nabata, Kosuke
;
Iwasaki, Kei
;
Dobashi, Yoshinori
;
Nishita, Tomoyuki
2003
Bi-directional rays in global illumination
Kelemen, Csaba
;
Benedek, Balász
;
Szirmay-Kalos, László
;
Szécsi, László
2016
Coherent metropolis light transport on the GPU using speculative mutations
Schmidt, Martin
;
Lobachev, Oleg
;
Guthe, Michael
2003
Comparisom of accelerating techniques for discontinuity meshing
Nechvíle, Karel
;
Tobola, Petr
;
Sochor, Jiří
2007
A Compression Method For Spectral Photon Map Rendering
Lai, Gorm
;
Christensen, Niels Jørgen
2013
Constrained Up-Scaling for Direct and Global Image Components
Bader, Julian
;
Pätzold, Martin
;
Kolb, Andreas
2011
Deducing explicit from implicit visibility for global illumination with antiradiance
Mückl, Gregor
;
Dachsbacher, Carsten
2006
Density estimation optimizations for global illumination
Garcia, R.
;
Ureña, C.
;
Revelles, J.
;
Lastra, M.
;
Montes, R.
2004
Diffusion and multiple anisotropic scattering for global illumination in clouds
Max, Nelson
;
Schussman, Greg
;
Miyazaki, Ryo
;
Iwasaki, Kei
2003
Directionally dependent light sources
Albin, Stéphane
;
Péroche, Bernard
2003
Dynamic radiosity using higher order functions bases and temporal coherence
Biri, Venceslas
;
Michelin, Sylvain
;
Argués, Didier
2003
Experimental system for visualisation of the light load
Čadík, Martin
;
Slavík, Pavel
;
Přikryl, Jan
2008
Final Gathering using Ray Differentials
Gjøl, Mark
;
Larsen, Bent Dalgaard
;
Christensen, Niels-Jørgen
1997
Global illumination with glossy surfaces
Stürzlinger, Wolfgang
2005
Go with the winners strategy in path tracing
Szirmay-Kalos, László
;
György, Antal
;
Sbert, Mateu
2008
GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions
Wallner, Günter
2013
GPU-Optimized Bi-Directional Path Tracing
Bogolepov, Denis
;
Ulyanov, Danila
;
Sopin, Dmitry
;
Turlapov, Vadim