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dc.contributor.authorEngel, Szymon
dc.contributor.authorAlda, Witold
dc.contributor.authorBoryczko, Krzysztof
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-05T09:28:36Z-
dc.date.available2013-02-05T09:28:36Z-
dc.date.issued2012
dc.identifier.citationJournal of WSCG. 2012, vol. 20, no. 3, p. 231-238.en
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2012/!_2012-Journal-Full-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1077
dc.description.abstractIn the paper an algorithm of triangle mesh generation for a full three-dimensional volumetric data is presented. Calculations are performed in real time using graphics processors. The method is very well suited for the visu- alization of dynamic data, as the calculations use only the current frame data (not including data from previous frames). Due to high performance of the algorithm, it can be practically applied in programs for digital sculpting, simulators and games which require editable geometries.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgenerování sítěcs
dc.subjectiso-plochacs
dc.subjectdynamická objemová datacs
dc.subjectgrafické procesorycs
dc.titleReal-time mesh extraction of dynamic volume data using GPUen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmesh generationen
dc.subject.translatediso-surfaceen
dc.subject.translateddynamic volume dataen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
Appears in Collections:Number 3 (2012)

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