Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Flórez-Díaz, Jorge | |
dc.contributor.author | Sbert, Mateu | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-03-24T11:41:42Z | |
dc.date.available | 2014-03-24T11:41:42Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 151-158. | en |
dc.identifier.isbn | 978-80-86943-88-6 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_FULL-proceedings.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/10854 | |
dc.description.abstract | This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced implicit surfaces. In a classical soft shadow creation process, many rays have to be traced to calculate how much of the area light is visible from a point. In our approach, we trace from a point a beam that covers the area light. If the beam is not occluded, the point can be safely discarded because the use of Interval Arithmetic guarantees that the point is fully lit by the area light. In this case, extra rays are not traced, thus extra intersection tests are not required. Our soft shadow algorithm is then 38% to 59% faster than an algorithm based in a regular number of beams traced for each point. Besides, the using of beams based on Interval Arithmetic guarantees that thin details of the surfaces are not lost during the process. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2010: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | měkké stíny | cs |
dc.subject | implicitní plochy | cs |
dc.subject | sledování paprsku | cs |
dc.subject | Interval Arithmetic | cs |
dc.title | Reliable Soft Shadows over Implicit Surfaces | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | soft shadows | en |
dc.subject.translated | implicit surfaces | en |
dc.subject.translated | ray tracing | en |
dc.subject.translated | Interval Arithmetic | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG 2010: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Florez-Diaz.pdf | Plný text | 372,81 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/10854
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