Title: GPU-Based Adaptive-Subdivision for View-Dependent Rendering
Authors: Bauman, Gilad
Livny, Yotam
El-Sana, Jihad
Citation: WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 203-210.
Issue Date: 2009
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip
http://hdl.handle.net/11025/10907
ISBN: 978-80-86943-93-0
Keywords: grafické procesory;podrozdělené plochy;míra detailu;vykreslování
Keywords in different language: graphic processing units;subdivision surfaces;level of detail;rendering
Abstract: In this paper, we present a novel view-dependent rendering approach for large polygonal models. In an offline stage, the input model is simplified to reach a light coarse representation. Each simplified face is then assigned a displacement map, which resembles the geometry of the corresponding patch on the input model. At runtime, the coarse representation is transmitted to the graphics hardware at each frame. Within the graphics hardware, the GPU subdivides each face with respect to the viewparameters, and adds fine details using the assigned displacement map. Initial results show that our implementation achieves quality images at high frame rates.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2009: Full Papers Proceedings

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