Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Bayer, Ali Orkan | |
dc.contributor.author | Sevinç, Ayça Müge | |
dc.contributor.author | Can, Tolga | |
dc.contributor.editor | Cunningham, Steve | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-03-31T13:07:09Z | |
dc.date.available | 2014-03-31T13:07:09Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 167-174. | en |
dc.identifier.isbn | 978-80-86943-15-2 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/10934 | |
dc.description.abstract | Human character animation has problems of unrealistic motion and unrealistic skin deformation. In this study, we present an application of motion capture data for generating realistic human character animation using anatomically correct skeleton and muscle models. For this purpose, we attach a skeleton model to the motion data and then construct and attach a set of muscle models to the underlying skeleton. Deformation under isotonic contractions are modeled using a number of geometric primitives. As a result, we have implemented a toolkit where animations can be viewed and recorded as a video file. In order to demonstrate the use of the toolkit, we have produced a number of short movies for entertainment purposes. The generated muscle deformations are realistic. As future work, we plan to apply skin to our model and generate realistic looking skin deformations. | en |
dc.format | 8 s., 1 prezentace | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2008: Full Papers | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | animace postav | cs |
dc.subject | snímání pohybu | cs |
dc.subject | počítačové modelování | cs |
dc.subject | anatomie | cs |
dc.subject | lidské svalstvo | cs |
dc.title | Human Skeletal and Muscle Deformation Animation Using Motion Capture Data | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | character animation | en |
dc.subject.translated | motion capture | en |
dc.subject.translated | computer modelling | en |
dc.subject.translated | anatomy | en |
dc.subject.translated | human musculature | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2008: Full Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Bayer.pdf | Plný text | 832,72 kB | Adobe PDF | Zobrazit/otevřít |
prezentace_Bayer.pdf | Plný text | 12,16 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/10934
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