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DC poleHodnotaJazyk
dc.contributor.authorBayer, Ali Orkan
dc.contributor.authorSevinç, Ayça Müge
dc.contributor.authorCan, Tolga
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-31T13:07:09Z
dc.date.available2014-03-31T13:07:09Z
dc.date.issued2008
dc.identifier.citationWSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 167-174.en
dc.identifier.isbn978-80-86943-15-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10934
dc.description.abstractHuman character animation has problems of unrealistic motion and unrealistic skin deformation. In this study, we present an application of motion capture data for generating realistic human character animation using anatomically correct skeleton and muscle models. For this purpose, we attach a skeleton model to the motion data and then construct and attach a set of muscle models to the underlying skeleton. Deformation under isotonic contractions are modeled using a number of geometric primitives. As a result, we have implemented a toolkit where animations can be viewed and recorded as a video file. In order to demonstrate the use of the toolkit, we have produced a number of short movies for entertainment purposes. The generated muscle deformations are realistic. As future work, we plan to apply skin to our model and generate realistic looking skin deformations.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Full Papersen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectanimace postavcs
dc.subjectsnímání pohybucs
dc.subjectpočítačové modelovánícs
dc.subjectanatomiecs
dc.subjectlidské svalstvocs
dc.titleHuman Skeletal and Muscle Deformation Animation Using Motion Capture Dataen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcharacter animationen
dc.subject.translatedmotion captureen
dc.subject.translatedcomputer modellingen
dc.subject.translatedanatomyen
dc.subject.translatedhuman musculatureen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2008: Full Papers

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