Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorUmenhoffer, Tamás
dc.contributor.authorSzirmay-Kalos, László
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-10T11:00:19Z
dc.date.available2014-04-10T11:00:19Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 121-128.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11004
dc.description.abstractThis paper presents a method to obtain the approximate indirect diffuse reflection on a dynamic object, caused by a diffuse or a moderately glossy environment. Instead of tracing rays to find the incoming illumination, we look up the indirect illumination from a cube map rendered from the reference point that is in the vicinity of the object. However, to cope with the difference between the incoming illumination of the reference point and of the shaded points, we apply a correction that uses geometric information also stored in cube map texels. This geometric information is the distance between the reference point and the surface visible from a cube map texel. The method computes indirect illumination albeit approximately, but providing very pleasing visual quality. The method fits very well the GPU architecture, and can render these effects interactively. The primary application area of the proposed method is the introduction of diffuse interreflections in games.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectglobální osvětlenícs
dc.subjectgrafické procesorycs
dc.titleRobust Diffuse Final Gathering on the GPUen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedglobal illuminationen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2007: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Umenhoffer.pdfPlný text1,27 MBAdobe PDFZobrazit/otevřít
Umenhoffer_prezentace.pptPrezentace7,72 MBMicrosoft PowerpointZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/11004

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.