Title: Interactive Reconstruction of 3-D Objects from Silhouettes
Authors: Bottino, A.
Cavallero, L.
Laurentini, A.
Citation: WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 230-236.
Issue Date: 2001
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2001/Papers_2001/R135.pdf
http://hdl.handle.net/11025/11274
ISBN: 80-7082-713-0
ISSN: 1213-6972
Keywords: počítačové vidění;tvary;siluety;3D objekty;interaktivní rekonstrukce
Keywords in different language: computer vision;shapes;silhouettes;3D objects;interactive reconstruction
Abstract: Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with this approach is that, if no a priori information about the 3-D shape is available, we do not know neither the accuracy of the reconstruction, nor where it is better to locate new viewpoints for improving the accuracy. We present and demonstrate a new general approach to interactive, object-specific shape-from-silhouette algorithms. The approach holds for completely unknown shapes. It is based on a necessary condition for the reconstruction to have been performed with the best possible accuracy. From this condition, we derive: 1) a quantitative measure of reconstruction accuracy; 2) rules for finding new viewpoints if the accuracy is not satisfactory. The algorithm has been implemented for polyhedra, and demonstrated in a virtual environment.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2001: Conference proceedings

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