Title: Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
Authors: Zonenschein, R.
Gomes, J.
Velho, L.
Rodriguez, N.
Citation: WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 360-366.
Issue Date: 2001
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2001/Papers_2001/R66.pdf.gz
http://hdl.handle.net/11025/11290
ISBN: 80-7082-713-0
ISSN: 1213-6972
Keywords: implicitní plochy;texturní mapování;paralelismus
Keywords in different language: implicit surfaces;texture mapping;parallelism
Abstract: We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an implicit surface to acquire texture coordinates at a support surface. As each particle trajectory is independent of each other, this method has a special suitability to run in parallel. Our results show good improvement as more processors are added to the system, with speedups of up to 13 with 32 processors, performance such as required by an interactive system.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2001: Conference proceedings

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