Title: Non-orthogonal Co-ordinates in Computer Graphics
Authors: Skala, Václav
Citation: GraphiCon '99: Conference Proceedings: The 9th International Conference on Computer Graphics & Vision, p. 45-50.
Issue Date: 1999
Publisher: Moskovskij gosudarstvennyj universitet im. M. V. Lomonosova
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/11730
ISBN: 5-89209-436-7
Keywords: komplexita algoritmů;počítačová grafika;geometrická transformace;neortogonální souřadnicové systémy
Keywords in different language: algorithms complexity;computer graphics;geometric transformation;non-orthogonal co-ordinate systems
Abstract: There are many applications that are not naturally based on the orthogonal co-ordinate systems, like ultrasound imaging, astronomy, mechanical computations etc. In many cases it is necessary to transform the problem formulation to the orthogonal co-ordinate system, where the problem is solved, transform the solution back and visualize the solution. The polar, spherical or cylindrical co-ordinate systems are natural to many problems and sometime also used for computations. It will be shown that the polar systems in E2 can be used for the visualization pipeline and some properties of such system will be discussed including geometric transformation in the polar system.
Appears in Collections:Konferenční příspěvky / Conference Papers (KIV)

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