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dc.contributor.authorNozick, Vincent
dc.contributor.authorMichelin, Silvain
dc.contributor.authorArquès, Didier
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-27T09:14:39Z
dc.date.available2013-02-27T09:14:39Z
dc.date.issued2006
dc.identifier.citationJournal of WSCG. 2006, vol. 14, no. 1-3, p. 121-128.en
dc.identifier.isbn80-86943-09-7
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1355
dc.description.abstractRecent research in computer vision has made significant progress in the reconstruction of depth information from two-dimensional images. A new challenge is to extend these techniques to video images. Given a small set of calibrated video cameras, our goal is to render on-line dynamic scenes in real-time from new viewpoints. This paper presents an image-based rendering system using photogrametric constraints without any knowledge of the geometry of the scene. Our approach follows a plane-sweep algorithm extended by a local dynamic scoring that handles occlusions. In addition, we present an optimization of our method for stereoscopic rendering which computes the second image at low cost. Our method achieves real-time framerate on consumer graphic hardware thanks to fragment shaders.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvykreslovánícs
dc.subjectplane-sweep algoritmuscs
dc.subjectfragment shaderycs
dc.titleReal-time plane-sweep with local strategyen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedrenderingen
dc.subject.translatedplane-sweep algorithmen
dc.subject.translatedfragment shadersen
dc.type.statusPeer-revieweden
Appears in Collections:Number 1-3 (2006)

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