Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 1 až 17 z 17
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Yaguchi, Satoshi
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Saito, Hideo
Improving quality of free-viewpoint image by mesh based 3D shape deformation
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Wögerbauer, M.
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Fuhrmann, A. L.
Wheelie-using a scroll-wheel pen in complex virtual environment applications
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Walton, S. J.
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Jones, M. W.
Volume wires: a framework for empirical non-linear deformation of volumetric datasets
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Venceslas, Biri
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Didier, Argués
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Sylvain, Michelin
Real time rendering of atmospheric scattering and volumetric shadows
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Soteris, Stylianou
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Yiorgos, Chrysanthou
Crowd self-organization, streaming and short path smoothing
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Sondershaus, Ralf
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Straßer, Wolfgang
View-dependent tetrahedral meshing and rendering using arbitrary segments
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Schneider, Jens
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Westermann, Rüdiger
GPU-friendly high-quality terrain rendering
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Ruijters, Daniel
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Vilanova, Anna
Optimizing GPU Volume Rendering
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Ropinski, Timo
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Steinicke, Frank
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Hinrichs, Klaus
Visual exploration of seismic volume datasets
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Raabe, Andreas
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Hochgürtel, Stefan
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Anlauf, Joachim K.
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Zachmann, Gabriel
Hardware-accelerated collision detection using bounded-error fixed-point arithmetic
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Nozick, Vincent
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Michelin, Silvain
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Arquès, Didier
Real-time plane-sweep with local strategy
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Novotný, Matěj
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Hauser, Helwig
Similarity brushing for exploring multidimensional relations
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Méndez-Feliu, Álex
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Sbert, Mateu
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Szirmay-Kalos, László
Reusing frames in camera animation
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Hildebrand, Kristian
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Magnor, Marcus
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Fröhlich, Bernd
3D reconstruction and visualization of spiral galaxies
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Guthe, Michael
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Balázs, Ákos
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Klein, Reinhard
GPU-based appearance preserving trimmed NURBS rendering
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Bendels, Gerhard H.
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Schnabel, Ruwen
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Klein, Rheinhard
Detecting holes in point set surfaces
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Banisch, Sven
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Wüthrich, Charles A.
Making grass and fur move
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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 1 až 17 z 17