Title: A Fast Watershed Algorithm Based on Rainfalling Simulation
Authors: Stoev, Stanislav L.
Citation: WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 100-107
Issue Date: 2000
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2000/Papers_2000/X59.pdf.gz
http://hdl.handle.net/11025/15434
ISBN: 80-7082-612-6
Keywords: segmentace obrazu;simulace padání deště;geodetická rekonstrukce;algoritmus záplava
Keywords in different language: image segmentation;rainfalling simulation;geodesic reconstruction;watershed algorithm
Abstract: In this paper, we present a fast watershed algorithm based on the rainfalling simulation. We present the various techniques and data structures utilized in our approach. Throughout this work, the processing of large data sets (images as well as volume data) is especially emphasized. The results’ correctness, the fast execution time, and the memory requirements are discussed in detail. First we introduce a sequential algorithm and discuss the cases, where the known algorithm produces erroneous results. Afterwards, the presented watershed algorithm is compared with immersion based watershed algorithms with respect to running time and memory requirements.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2000: Conference proceeding

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