Title: Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Authors: Rössl, Christian
Kobbelt, Leif
Seidel, Hans-Petr
Citation: WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 168-175.
Issue Date: 2000
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2000/Papers_2000/X3.ps.gz
http://hdl.handle.net/11025/15452
ISBN: 80-7082-612-6
Keywords: nefotorealistické vykreslování;kresba;trojúhelníkové mřížky
Keywords in different language: non-photorealistic rendering;line art;triangle meshes
Abstract: In recent years, several techniques have been proposed for automatically producing line-art illustrations. In this paper a new non photo-realistic rendering scheme for triangulated surfaces is presented. In contrast to prior approaches with parametric surfaces, there is no global parameterization for triangle meshes. So a new approach is made to automatically generate a direction field for the strokes. Discrete curvature analysis on such meshes allows to estimate differential parameters. Lines of curvature are then constructed to be used as strokes. Using triangulated surfaces allows to render aesthetically pleasing line drawings from a huge class of models. Besides, experiments show that even real time visualization is possible.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2000: Conference proceeding

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