Title: Detection of collisions and self-collisions using image-space techniques
Authors: Heidelberger, Bruno
Teschner, Matthias
Gross, Markus
Citation: Journal of WSCG. 2004, vol. 12, no. 1-3, p. 145-152.
Issue Date: 2004
Publisher: UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Full/M89.pdf
http://hdl.handle.net/11025/1728
ISSN: 1213-6972
Keywords: detekce kolizí;grafický hardware;animace
Keywords in different language: collision detection;graphic hardware;animation
Abstract: Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for efficient collision detection of arbitrarily shaped, water-tight objects. In contrast to existing approaches that do not consider self-collisions, our approach combines the image-space object representation with information on face orientation to overcome this limitation. While image-space techniques are commonly implemented on graphics hardware, software solutions have been neglected so far. In this paper, the performance of two GPU-based implementations and one CPU-based implementation of the proposed collision detection algorithm are compared. Results suggest, that graphics hardware accelerates collision detection in geometrically complex environments, while the CPU-based implementation provides more flexibility and better performance in case of small environments.
Rights: © UNION Agency
Appears in Collections:Volume 12, number 1-3 (2004)

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