Title: Accelerating radiosity on GPUs
Authors: Shcherbakov, Alexandr
Frolov, Vladimir
Citation: WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 99-105.
Issue Date: 2017
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf
http://hdl.handle.net/11025/29550
ISBN: 978-80-86943-44-2
ISSN: 2464–4617 (print)
2464–4625 (CD-ROM)
Keywords: globální osvětlení;radiiozita;aplikace v reálném čase
Keywords in different language: global illumination;radiosity;real-time applications
Abstract: We propose a novel approach to implement radiosity on GPU with specific optimizations via form-factor matrix transformations. The proposed transformations enable to reduce the amount of computations for multiple-bounce global illumination and apply DXT compression (with subsequent hardware decompression when reading formfactors on GPU). Our implementation is 10 times faster running and requires 3 times less memory than the naive radiosity GPU implementation.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2017: Full Papers Proceedings

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