Title: | Accelerating radiosity on GPUs |
Authors: | Shcherbakov, Alexandr Frolov, Vladimir |
Citation: | WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 99-105. |
Issue Date: | 2017 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf http://hdl.handle.net/11025/29550 |
ISBN: | 978-80-86943-44-2 |
ISSN: | 2464–4617 (print) 2464–4625 (CD-ROM) |
Keywords: | globální osvětlení;radiiozita;aplikace v reálném čase |
Keywords in different language: | global illumination;radiosity;real-time applications |
Abstract: | We propose a novel approach to implement radiosity on GPU with specific optimizations via form-factor matrix transformations. The proposed transformations enable to reduce the amount of computations for multiple-bounce global illumination and apply DXT compression (with subsequent hardware decompression when reading formfactors on GPU). Our implementation is 10 times faster running and requires 3 times less memory than the naive radiosity GPU implementation. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2017: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Shcherbakov.pdf | Plný text | 4,11 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29550
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.