Title: Depth Assisted Fast Neural Radiance Fields
Authors: Dey, Arnab
Ahmine, Yassine
Comport, Andrew I.
Citation: Journal of WSCG. 2022, vol. 30, no. 1-2, p. 34-43.
Issue Date: 2022
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/49392
ISSN: 1213-6972 (print)
1213-6964 (on-line)
Keywords: počítačové vidění;RGB-D NeRF;NeRF;reprezentace neuronové scény;neuronové vykreslování;vykreslování objemu
Keywords in different language: computer vision;RGB-D NeRF;NeRF;neural scene representation;neural rendering;volume rendering
Abstract in different language: Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth) information, which has been shown to be very important for a wide range of tasks. Therefore, the aim of this paper is to investigate what improvements can be made to these promising implicit representations by incorporating depth information with the color images. In particular, the recently proposed Mip-NeRF approach, which uses conical frustums instead of rays for volume rendering, allows one to account for the varying area of a pixel with distance from the camera center. The proposed method additionally models depth uncertainty. This allows to address major limitations of NeRF-based approaches including improving the accuracy of geometry, reduced artifacts, faster training time, and shortened prediction time. Experiments are performed on well-known benchmark scenes, and comparisons show improved accuracy in scene geometry and photometric reconstruction, while reducing the training time by 3 - 5 times.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 30, Number 1-2 (2021)

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