Title: The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainment
Authors: Najm, Ali
Christofi, Maria
Hadjipanayi, Christos
Kyrlitsias, Christos
Grigoriou, Despina Michael
Citation: WSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 56-65.
Issue Date: 2022
Publisher: Václav Skala - UNION Agency
Document type: conferenceObject
URI: http://hdl.handle.net/11025/49579
ISBN: 978-80-86943-33-6
ISSN: 2464-4617
Keywords: vážné hry;multiplayer;online;iterativní vývoj;sociální interakce;zábavné vzdělávání
Keywords in different language: serious games;multiplayer;online;iterative development;social interaction;edutainment
Abstract in different language: Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but are not limited to education, promoting cultural heritage, and improving well-being aspects. A rich body of literature presents experimental studies, investigating whether a serious game achieves its aim. However, most of such papers often omit to provide adequate information on the development process followed, game mechanisms and techniques used, making the reproducibility of the game as such, by other researchers, difficult. This results in a lack of knowledge transfer between researchers, who usually must develop applications under investigation by themselves when at the same time industrial gaming companies rarely publicize the technical insights of their work. This paper aims to contribute towards filling this knowledge gap within the scientific community, using as a case study an online, multiplayer, escape room game, which aims to improve social interaction through edutainment. The full process of its development with details for the various components that the game comprises are presented. We are expanding on the functionality of the game and the optimization of the 3D environment and the assets, among other aspects. Results of white and black-box testings taking place at the end of each development cycle showed that the integration of the various components described within the paper led to a robust game.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2022: Full Papers Proceedings

Files in This Item:
File Description SizeFormat 
A67-full.pdfPlný text5,02 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/49579

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.