Title: | Featured based CAVE software factory |
Authors: | Lebiedz, Jacek Wiszniewski, Bogdan |
Citation: | WSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 217-226. |
Issue Date: | 2022 |
Publisher: | Václav Skala - UNION Agency |
Document type: | conferenceObject |
URI: | http://hdl.handle.net/11025/49597 |
ISBN: | 978-80-86943-33-6 |
ISSN: | 2464-4617 |
Keywords: | portfolio produktů CAVE;strom funkcí VR;softwarová produktová řada |
Keywords in different language: | CAVE product portfolio;VR feature tree;software product line |
Abstract in different language: | In the paper we convey the lessons learned along the path we have gone through several years since establishing a room-sized CAVE installation at our university, from craft manufacturing and ad-hoc software reuse of VR soft- ware products to the robust feature driven software product line (SPL) implementing the Product Line Engineering (PLE) factory paradigm. With that we can serve all our departments and other entities from the region by rapidly instantiating different VR products based on a standard set of core assets and driven by a set of common features of VR applications destined to be deployed in the same target CAVE system – with the minimal budget and time to market requirements. A comprehensive survey of the most representative CAVE applications created in Gdansk Tech Immersive 3D Visualization Lab (I3DVL) according to PLE paradigm presented in the paper provides evi- dence supporting this claim. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2022: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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C89-full.pdf | Plný text | 8,14 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/49597
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