Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Stankowski, Jakub | |
dc.contributor.author | Dziembowski, Adrian | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2022-09-02T08:22:22Z | |
dc.date.available | 2022-09-02T08:22:22Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | WSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 241-247. | en |
dc.identifier.isbn | 978-80-86943-33-6 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.uri | http://hdl.handle.net/11025/49600 | |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | syntéza virtuálního pohledu | cs |
dc.subject | všesměrové video | cs |
dc.subject | pohlcující video systémy | cs |
dc.subject | zpracování videa v reálném čase | cs |
dc.title | Real-time CPU-based View Synthesis for Omnidirectional Video | en |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | In this paper, the authors describe the real-time CPU-based implementation of the virtual view synthesis algorithm for high-resolution omnidirectional content. The proposed method allows a user of the immersive video virtually navigating within the scene captured by a multiview system comprised of 360-degree or 180-degree cameras. The proposed method does not require using powerful graphic cards as other state-of-the-art real-time synthesis methods. Instead, the emerge of consumer-grade multithreaded CPUs and CPU-based virtual view synthesis, allows further development of cheap, consumer immersive video systems. The proposed method was compared with the state-of-the-art view synthesis algorithm – RVS, both in terms of quality of synthesized views and computational time required for the synthesis, presenting the usefulness of the proposed method. | en |
dc.subject.translated | virtual view synthesis | en |
dc.subject.translated | omnidirectional video | en |
dc.subject.translated | immersive video systems | en |
dc.subject.translated | real-time video processing | en |
dc.identifier.doi | https://www.doi.org/10.24132/CSRN.3201.30 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2022: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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D07-full.pdf | Plný text | 2,05 MB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/49600
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