Title: | Raytracing Renaissance: An elegant framework for modeling light at Multiple Scales |
Authors: | Semwal, Sudhanshu Kumar |
Citation: | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 3-10. |
Issue Date: | 2023 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/54393 |
ISBN: | 978-80-86943-32-9 |
ISSN: | 2464–4617 (print) 2464–4625 (CD/DVD) |
Keywords: | sledování paprsků;technika rozsahu krájení;řízené bezpečné zóny;metoda indexování aktivního prostoru;AR |
Keywords in different language: | ray tracing;slicing extent technique;directed safe zones;active space indexing method;AR |
Abstract in different language: | Ray tracing remains of interest to Computer Graphics community with its elegant framing of how light interacts with virtual 3D objects, being able to easily support multiple light sources during rendering and using sampling of estimates of intensity values at multiple surfaces in a recursive manner using light as ray. Ray tracing can also provide a simple framework of merging synthetic and real cameras. Recent trends to provide implementations at the chip-level means raytracing’s constant quest of realism would propel its usage in real-time applications. AR/VR, Animations, 3DGames Industry, 3D-large scale simulations, and future social computing platforms are just a few examples of possible major impact. Raytracing is also appealing to HCI community because raytracing extends well along the 3D-space and time, seamlessly blending both synthetic and real cameras at multiple scales to support storytelling. This presentation will include a few milestones from my work such as the Slicing Extent technique and Directed Safe Zones. Our recent applications of applying Scan&Track with machine learning techniques creating novel synthetic views, which could also provide a future doorway to handle dynamic scenes with more compute power as needed, will also be presented. It is once again renaissance for ray tracing which for last 50+ years has remained the most elegant technique for modeling light phenomena in virtual worlds at whatever scale compute power could support. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2023: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
G47-full.pdf | Plný text | 1,84 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/54393
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.