Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Huan, Quentin | |
dc.contributor.author | Rousselle, Francois | |
dc.contributor.author | Renaud, Christophe | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2023-10-17T16:01:01Z | |
dc.date.available | 2023-10-17T16:01:01Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 258-267. | en |
dc.identifier.isbn | 978-80-86943-32-9 | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464–4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/54432 | |
dc.description.sponsorship | We would like to thank the Hauts-de-France region, which is helping to finance this work through Quentin Huan’s PhD grant. The Digital Field of Cloth of Gold is a project of the Universite Lille Nord-Europe granted by the I-SITE ULNE foundation. | en |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | starověké sklo | cs |
dc.subject | virtuální dědictví | cs |
dc.subject | žíraviny | cs |
dc.subject | pathtracing | cs |
dc.subject | vzorkování | cs |
dc.subject | Newtonova metoda | cs |
dc.title | Optimised Light Rendering through Old Glass | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | We propose a rendering method for efficiently computing the transmitted caustics produced by a glass panel with arbitrary surface deformations, characteristic of old glass used in 3D reconstructions in virtual heritage. Using Fermat’s principle of least time, we generalize the concept of Next Event Estimation to allow light sampling through two displaced refractive interfaces, which amount to numerically finding all stationary points of an ob jective function. Our work allows for an efficient estimation of the caustic while staying inside a standard Monte Carlo pathtracing framework. Our specific geometrical context allows our solver to converge significantly faster than the more general method Specular Manifold Sampling, while scaling well with the number of panels present in the scene | en |
dc.subject.translated | ancient glass | en |
dc.subject.translated | virtual heritage | en |
dc.subject.translated | caustics | en |
dc.subject.translated | pathtracing | en |
dc.subject.translated | sampling | en |
dc.subject.translated | Newton’s method | en |
dc.identifier.doi | https://www.doi.org/10.24132/CSRN.3301.3 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2023: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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G11-full.pdf | Plný text | 7,04 MB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/54432
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