Title: | Optimised Light Rendering through Old Glass |
Authors: | Huan, Quentin Rousselle, Francois Renaud, Christophe |
Citation: | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 258-267. |
Issue Date: | 2023 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/54432 |
ISBN: | 978-80-86943-32-9 |
ISSN: | 2464–4617 (print) 2464–4625 (CD/DVD) |
Keywords: | starověké sklo;virtuální dědictví;žíraviny;pathtracing;vzorkování;Newtonova metoda |
Keywords in different language: | ancient glass;virtual heritage;caustics;pathtracing;sampling;Newton’s method |
Abstract in different language: | We propose a rendering method for efficiently computing the transmitted caustics produced by a glass panel with arbitrary surface deformations, characteristic of old glass used in 3D reconstructions in virtual heritage. Using Fermat’s principle of least time, we generalize the concept of Next Event Estimation to allow light sampling through two displaced refractive interfaces, which amount to numerically finding all stationary points of an ob jective function. Our work allows for an efficient estimation of the caustic while staying inside a standard Monte Carlo pathtracing framework. Our specific geometrical context allows our solver to converge significantly faster than the more general method Specular Manifold Sampling, while scaling well with the number of panels present in the scene |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2023: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
G11-full.pdf | Plný text | 7,04 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/54432
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