Title: Optimised Light Rendering through Old Glass
Authors: Huan, Quentin
Rousselle, Francois
Renaud, Christophe
Citation: WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 258-267.
Issue Date: 2023
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/54432
ISBN: 978-80-86943-32-9
ISSN: 2464–4617 (print)
2464–4625 (CD/DVD)
Keywords: starověké sklo;virtuální dědictví;žíraviny;pathtracing;vzorkování;Newtonova metoda
Keywords in different language: ancient glass;virtual heritage;caustics;pathtracing;sampling;Newton’s method
Abstract in different language: We propose a rendering method for efficiently computing the transmitted caustics produced by a glass panel with arbitrary surface deformations, characteristic of old glass used in 3D reconstructions in virtual heritage. Using Fermat’s principle of least time, we generalize the concept of Next Event Estimation to allow light sampling through two displaced refractive interfaces, which amount to numerically finding all stationary points of an ob jective function. Our work allows for an efficient estimation of the caustic while staying inside a standard Monte Carlo pathtracing framework. Our specific geometrical context allows our solver to converge significantly faster than the more general method Specular Manifold Sampling, while scaling well with the number of panels present in the scene
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2023: Full Papers Proceedings

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