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DC poleHodnotaJazyk
dc.contributor.authorSeabra, Miguel
dc.contributor.authorFernandes, Francisco
dc.contributor.authorLopes, Daniel
dc.contributor.authorMadeiras, João
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-18T15:57:29Z
dc.date.available2023-10-18T15:57:29Z
dc.date.issued2023
dc.identifier.citationWSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 351-360.en
dc.identifier.isbn978-80-86943-32-9
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/54443
dc.description.sponsorshipThe work reported in this article was supported by na tional funds through Fundação para a Ciência e a Tec nologia (FCT) with reference UIDB/50021/2020en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectdynamika tuhého tělesa založená na pozicics
dc.subjectPBRBDcs
dc.subjectfyzikální simulace v reálném časecs
dc.subjectbenchmarkcs
dc.titlePosition Based Rigid Body Simulation: A comparison of physics simulators for gamesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedInteractive real-time rigid body simulation is a crucial tool in any modern game engine or 3D authoring tool. The quest for fast, robust and accurate simulations is ever evolving. PBRBD (Position Based Rigid Body Dynamics), a recent expansion of PBD (Position Based Dynamics), is a novel approach for this issue. This work aims at providing a comprehensible state-of-the art comparison between Position Based methods and other real-time sim ulation methods used for rigid body dynamics using a custom 3D physics engine for benchmarking and comparing PBRBD (Position Based Rigid Body Dynamics), and some variants, with state-of-the-art simulators commonly used in the gaming industry, PhysX and Havok. Showing that PBRBD can produce simulations that are accurate and stable, excelling at maintaining consistent energy levels, and allowing for a variety of constraints, but is limited in its handling of stable stacks of rigid bodies due to the propagation of rotational error.en
dc.subject.translatedposition based Rigid Body Dynamicsen
dc.subject.translatedPBRBDen
dc.subject.translatedreal-time physics simulationen
dc.subject.translatedbenchmarken
dc.identifier.doihttps://www.doi.org/10.24132/CSRN.3301.59
dc.type.statusPeer-revieweden
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