Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Zubatov, Konstantin | |
dc.contributor.author | Shcherbakov, Alexandr | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2024-07-28T18:20:33Z | - |
dc.date.available | 2024-07-28T18:20:33Z | - |
dc.date.issued | 2024 | |
dc.identifier.citation | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 147-156. | en |
dc.identifier.issn | 2464–4625 (online) | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.uri | http://hdl.handle.net/11025/57387 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | fragment shader | cs |
dc.subject | výpočetní shader | cs |
dc.subject | rozdílové deriváty | cs |
dc.subject | filtry | cs |
dc.subject | vzorkování textur | cs |
dc.title | Texture reading optimization for 2 dimensional filter based graphics algorithms | cs_CZ |
dc.title | Texture reading optimization for 2 dimensional filter based graphics algorithms | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | There are many graphics algorithms that require reading textures in window 3x3, 5x5, etc. Both large window sizes and high rendering resolutions decrease performance. We propose an algorithm-independent method for reducing the number of texture samples implemented in a fragment shader for a local 2x2 area and based on the architectural features of the graphics pipeline — transferring data between fragments via difference derivatives | en |
dc.subject.translated | fragment shader | en |
dc.subject.translated | compute shader | en |
dc.subject.translated | difference derivatives | en |
dc.subject.translated | filters | en |
dc.subject.translated | texture sampling | en |
dc.identifier.doi | https://doi.org/10.24132/10.24132/CSRN.3401.16 | |
dc.type.status | Peer reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2024: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
B47-2024.pdf | Plný text | 4,1 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/57387
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