Title: | Texture reading optimization for 2 dimensional filter based graphics algorithms Texture reading optimization for 2 dimensional filter based graphics algorithms |
Authors: | Zubatov, Konstantin Shcherbakov, Alexandr |
Citation: | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 147-156. |
Issue Date: | 2024 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/57387 |
ISSN: | 2464–4625 (online) 2464–4617 (print) |
Keywords: | fragment shader;výpočetní shader;rozdílové deriváty;filtry;vzorkování textur |
Keywords in different language: | fragment shader;compute shader;difference derivatives;filters;texture sampling |
Abstract in different language: | There are many graphics algorithms that require reading textures in window 3x3, 5x5, etc. Both large window sizes and high rendering resolutions decrease performance. We propose an algorithm-independent method for reducing the number of texture samples implemented in a fragment shader for a local 2x2 area and based on the architectural features of the graphics pipeline — transferring data between fragments via difference derivatives |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2024: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
B47-2024.pdf | Plný text | 4,1 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/57387
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