Title: | Adapting Virtual Reality Training Applications by Dynamically Adjusting Visual Aspects |
Authors: | Genz, Fabio Kranzlmüller, Dieter |
Citation: | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 217-226. |
Issue Date: | 2024 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/57393 |
ISSN: | 2464–4625 (online) 2464–4617 (print) |
Keywords: | trénink virtuální reality;adaptivní trénink;vizuální vedení;interakce člověk-počítač |
Keywords in different language: | virtual reality training;adaptive training;visual guidance;human-computer-interaction |
Abstract in different language: | The present work addresses the question how to design a Virtual Reality (VR) training application for a class of search and navigation tasks that dynamically adapts to users by adjusting visual aspects for visual guidance. We present a theoretical concept that dynamically adjusts visual aspects (lighting, colour) in virtual environments (VE) based on a combination of measuring user behaviour (head position, head orientation) and training performance (training time, error rate). The concept is build on derived requirements for a VR application that trains search and navigation tasks and a combination of previous approaches to meet them. A proof-of-concept (PoC) application was implemented, training order picking of parcels in a warehouse. Though the presented concept is sound as it is based on previous research, future work should conduct user studies to validate the concept with quantitative data. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2024: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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C19-2024.pdf | Plný text | 1,74 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/57393
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