Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Szijárto, Gábor | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-09-10T13:33:34Z | - |
dc.date.available | 2013-09-10T13:33:34Z | - |
dc.date.issued | 2003 | |
dc.identifier.citation | WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 133-140. | en |
dc.identifier.isbn | 80-903100-1-X | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2003/Papers_2003/H83.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6174 | |
dc.description.abstract | Current commercial graphics cards do not offer fast enough special hardware to render camera effects like motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to support these effects. This paper presents a hardware structure, which provides fast rendering capability for realizing filtering effects, including also depth of field and motion blur. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG ’2003: Short papers | en |
dc.rights | © UNION Agency | cs |
dc.subject | kamerové efekty | cs |
dc.subject | zpracování obrazu | cs |
dc.subject | real-time vykreslování | cs |
dc.subject | hardwarová architektura | cs |
dc.title | Hardware architecture for fast camera effects | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | camera effects | en |
dc.subject.translated | image processing | en |
dc.subject.translated | real-time rendering | en |
dc.subject.translated | hardware architecture | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG '2003: Short papers |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6174
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