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dc.contributor.authorSzijárto, Gábor
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-09-10T13:33:34Z-
dc.date.available2013-09-10T13:33:34Z-
dc.date.issued2003
dc.identifier.citationWSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 133-140.en
dc.identifier.isbn80-903100-1-X
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/H83.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6174
dc.description.abstractCurrent commercial graphics cards do not offer fast enough special hardware to render camera effects like motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to support these effects. This paper presents a hardware structure, which provides fast rendering capability for realizing filtering effects, including also depth of field and motion blur.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG ’2003: Short papersen
dc.rights© UNION Agencycs
dc.subjectkamerové efektycs
dc.subjectzpracování obrazucs
dc.subjectreal-time vykreslovánícs
dc.subjecthardwarová architekturacs
dc.titleHardware architecture for fast camera effectsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcamera effectsen
dc.subject.translatedimage processingen
dc.subject.translatedreal-time renderingen
dc.subject.translatedhardware architectureen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2003: Short papers

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