Title: Design patterns for multithreaded software pipelines in real time applications
Authors: Preuss, Stefan
Schmitt, Alfred A.
Citation: WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 37-40.
Issue Date: 2007
Publisher: Václav Skala – UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip
http://hdl.handle.net/11025/853
ISBN: 978-80-86943-99-2
Keywords: paralelizace;3D rekonstrukční algoritmy;softwarová architektura
Keywords in different language: parallelization;3D reconstruction algorithm;software architecture
Abstract: This paper presents design patterns that will help in the task of parallelizing graphical real time algorithms, according to the example of a visual real time 3D reconstruction algorithm. These algorithms can often be designed as a dataflow graph, so they can be coarsely granular parallelized in a pipeline pattern. With these patterns, the design process of the parallelization is detached from the design of the graphical algorithm. The advantages and drawbacks of these patterns are discussed with regard to speed, but also to handling and errorproneness and the demanded robustness of real time applications, due to the varying workload of the different steps or data loss or obsoleteness during processing.
Rights: © Václav Skala – UNION Agency
Appears in Collections:WSCG ’2007: Posters proceedings

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