Title: Styling by painting and real time animation of hair using basis-dependent hair strands
Authors: Hernández, Benjamín
Rudomin, Isaac
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 57-60.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/N19.pdf
http://hdl.handle.net/11025/938
ISBN: 80-903100-6-0
Keywords: vlasový styling;simulace;animace;vykreslování
Keywords in different language: hair styling;simulation;animation;rendering
Abstract: Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair rendering. We propose a system for modeling and animating in real time using standard OpenGL on commodity graphic cards. For styling, we propose a paint tool to determine a set of gray scale images that allow us to establish hair density and hair length values, as well as other useful parameters, and for animation, we use a simplified physically based method that computes physics only on some hairs, which we call basis hairs, calculating other dependent hairs from them.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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