Title: | GPU Computation in Projective Space using Homogeneous Coordinates |
Authors: | Skala, Václav |
Citation: | Game Programming GEMS 6. Boston: Charles River Media, 2006, p. 137-147. |
Issue Date: | 2006 |
Publisher: | Charles River Media |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/11791 |
ISBN: | 1-58450-450-1 |
Keywords: | počítačová grafika;výpočet průsečíků;grafické procesory |
Keywords in different language: | computer graphics;intersection;graphic processing units |
Rights: | © Charles River Media |
Appears in Collections: | Konferenční příspěvky / Conference Papers (KIV) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Skala_2006_GPU-Projective-Games.pdf | Plný text | 364,87 kB | Adobe PDF | View/Open Request a copy |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11791
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.