Title: | PLOD: Point cloud level of detail for polygon mesh PLOD: Point cloud level of detail for polygon mesh |
Authors: | Konks, Eric Shcherbakov, Alexandr |
Citation: | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 129-136. |
Issue Date: | 2024 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/57385 |
ISSN: | 2464–4625 (online) 2464–4617 (print) |
Keywords: | bodové mračno;úroveň detailu;podvodník;bodové vykreslování;optimalizace |
Keywords in different language: | point cloud;level of detail;impostor;point based rendering;optimization |
Abstract in different language: | Rendering high-polygonal models from distant perspectives has certain performance issues related to high density of subpixel triangles, which can be solved by levels of detail, a classical optimization method. Since a mesh occupies a small area on the screen, an alternative representation of the geometry in the form of a point cloud can replace the original geometry with little or no change to the image, and allowing for significant performance improvements due to the smaller number of primitives rendered. This paper presents a method for automatically generating a point cloud from a polygonal mesh with nested levels of detail. It also considers a method for rendering cloud with dynamically varying cloud density in real time based on view frustum and distance. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2024: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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B29-2024.pdf | Plný text | 2,11 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/57385
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