WSCG 2014: Full Papers Proceedings Collection home page

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 27
Barsky, Brian A.
Simulating Human Vision and Correcting Visual Aberrations with Computational Light Field Displays

Weinkauf, Tino
Flow maps - Benefits, Problems, Future Research

Oliveira, Manuel M.
Performing High-Dimensional Filtering in Low-Dimensional Spaces

dos Santos, Artur Lira , Teichrieb, Veronica , Lindoso, Jorge
Review and Comparative Study of Ray Traversal Algorithms on a Modern GPU Architecture

Marcovecchio, Diego , Delrieux, Claudio , Werdin, Jorge , Stefanazzi, Natalia
A Lightweight Approach for Analyzing Insect Behavior on a Mobile System

Debiasi, Alberto , Simões, Bruno , De Amicis, Raffaele
Supervised Force Directed Algorithm for the Generation of Flow Maps

Jribi, Majdi , Ghorbel, Faouzi
A Stable and Invariant Three-polar Surface Representation: Application to 3D Face Description

Walek, Petr , Jan, Jiří , Ouředníček, Petr , Škotáková, Jarmila , Jíra, Igor
Improved Estimation of Tissue Noise Power Spectra in CT Data

Mujika, Andoni , de Mauro, Alessandro , Robin, Gautier , Epelde, Gorka , Oyarzun, David
A Physically-based Simulation of a Caenorhabditis elegans

Bernardes, Paulo , Magalhães, Fernanda , Ribeiro, Jorge , Madeira, Joaquim , Martins, Manuela
Image-based 3D Modelling in Archaeology: Application and Evaluation

Lemasson, Grégoire , Iehl, Jean-Claude , Zara, F. , Baudet, Vincent , Arthaud, Philippe , Shariat, Behzad
Accurate thickness computation of a B-Rep model on the GPU

Du, Shuchen , Kanai, Takashi
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

Yusuf, Mohammad A. , Mostafa, Mostafa G. M. , Elarif, Taha I.
A Multi-threaded Multi-context GPU Methodology for Real-time Terrain Rendering

Mousas, Christos , Newbury, Paul , Anagnostopoulos, Christos-Nikolaos
Efficient Hand-Over Motion Reconstruction

Kato, Takuya , Saito, Shunsuke , Kawai, Masahide , Iwao, Tomoyori , Maejima, Akinobu , Morishima, Shigeo
Character Transfer: Example-based individuality retargeting for facial animations

Graszka, Piotr
Median mixture model for background – foreground segmentation in video sequences

Kajan, Rudolf , Szentandrási, István , Herout, Pavel , Pavelková, Alena
Reliable and Unobtrusive Inter-Device Collaboration by Continuous Interaction

Oh, Seungtaik , Jeong, Il Kwon
Single-Phase Trapped Air Simulation in Water Flow

Chajdas, Matthäus G. , Reitinger, Matthias , Westermann, Rüdiger
Scalable rendering for very large meshes

Kuri, David , Root, Elena , Theisel, Holger
Hexagonal Image Quilting for Texture Synthesis

Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 27