Volume 12, number 1-3 (2004) Domovská stránka kolekce Zobrazit statistiky

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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 40 z 72
Salvatore, Spinello , Guitton, Pascal
Contour line recognition from scanned topographic maps

Pintavirooj, C. , Romputtal, A. , Ngamlamiad, A. , Withayachumnankul, W. , Hamamoto, K.
Ultrasonic refractive index tomography

Szirmay-Kalos, László , Benedek, Balázs , Sbert, Mateu
Metropolis iteration for global illumination

Szécsi, László , Szirmay-Kalos, László
Efficent approximate visibility testing using occluding spheres

Max, Nelson , Schussman, Greg , Miyazaki, Ryo , Iwasaki, Kei
Diffusion and multiple anisotropic scattering for global illumination in clouds

Crespin, Rodolphe , Péroche, Bernard
Light vectors for a moving observer

Vergeest, Joris S. M. , Song, Y. , Hartge, D.
Freeform object positioning by 3D shape matching

Keckeisen, M. , Kimmerle, S. , Thomaszewski, B. , Wacker, M.
Modelling effects of wind fields in cloth animations

Hauth, Michael , Strasser, Wolfgang
Corotational simulation of deformable solids

García, Inmaculada , Mollá, Ramón , Barella, Toni
GDESK: Game Discrete Event Simulation Kernel

Wang, Chensheng , Vergeest, Joris S. M. , Song, Yu
Frequency-based operators for freeform feature shape reuse

Reitinger, Bernhard , Zach, Christopher , Bornik, Alexander , Beichel, Reinhard
User-centric transfer function specification in augmented reality

Nagy, Zoltán , Klein, Reinhard
High-quality silhouette illustration for texture-based volume rendering

Jones, M. W.
Distance field compression

Loviscach, Jörn
Emulating an offline renderer by 3D graphics hardware

Kirsch, Florian , Döllner, Jürgen
Rendering techniques for hardware-accelerated image-based CSG

Heidelberger, Bruno , Teschner, Matthias , Gross, Markus
Detection of collisions and self-collisions using image-space techniques

Arvo, Jukka , Westerholm, Jan
Hardware accelerated soft shadows using penumbra quads

Sahm, Jörg , Soetebier, Ingo
A client-server-scenegraph for the visualization of large and dynamic 3D scenes

Ropinski, Timo , Hinrichs, Klaus
Real-time rendering of 3D magic lenses having arbitrary convex shapes

Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 40 z 72